MIXED REALITY ANIMATION
Here is a selection of character-animation from some of our team's HoloLens projects and prototypes. These were designed to prove the benefits of animation in various MR applications, from entertainment and branding to education and enterprise training spaces.
They also served as valuable test beds and learning trials for the many technical, production and narrative challenges inherent in this new MR storytelling medium.
While I directed or designed the characters and choreography, all of the animation shown here is by
Good Science's Animation Director, Dominick Cecere.
REEL MIXED REALITY ANIMATION
IMAGE GALLERY MIXED REALITY ANIMATION
B15 is a robot character I designed for the 2015 BUILD announce stage demo, showing off potential MR uses for Microsoft's IoT offerings. [thanks to Jon Williams and Jon Hanzelka] | Development sketches and UI design studies for the IoT robot, B15. [thanks to Jiaren Hui) | Work-in-progress on the development of the holographic B15, and the final stage demo. [animation thanks to Dom Cecere] | Sasquatch model and color/texture studies for a character animation-based Holographic user-instruction prototype for a fictitious Espresso machine. [modeling thanks to Jon Hanzelka) |
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Early sketches of the Sasquatch character [line on the left, the rest by Danny Pak] | Sasquatch character model face-shapes library in progress. [thanks to Jon Hanzelka and Dom Cecere] | Early animation study of Sasquatch enjoying his morning 'cuppa joe'. [animation: Dom Cecere] | Work in progress for Sasquatch , about to choose his favorite grind of coffee. [animation: Dom Cecere] |
Work-in-progress render of the full holographic tabletop set, including a multi-plane forest BG emerging through a 'magic window' in the wall. [forest/trees artwork: Danny Pak, 3D: Jon Hanzelka, logo: James Ratliff] | Keyframes from the final pass, showing Sasquatch's attempts to dive headlong into his favorite coffee grinds. [animation: Dom Cecere] | Test animation of Sasquatch's successful attempt to start a holographic fire. [animation: Dom Cecere] | This MR animated sequence was to be an opening "Marquee Moment" for our MR/VR tourism experience then called World Explorer (it was not ultimately used). [thanks to Jon Hanzelka and Dom Cecere] |
Final keyframes from the opening "Marquee Moment" for World Explorer. [thanks to Jon Hanzelka and Dom Cecere] | One of several concept art keyframes I did for the World Explorer "Marquee Moment", showing the flying MR suitcase pursued by a flock of travel stickers. | One of several concept art keyframes I did for the World Explorer "Marquee Moment", showing the flying suitcase and stickers previewing a holographic travel destination. | One of several concept art keyframes I did for the World Explorer "Marquee Moment", showing the flying MR suitcase and stickers previewing a holographic travel destination. |
One of several concept art keyframes I did for the World Explorer "Marquee Moment", showing the MR flying suitcase landing on the user's floor and revealing the logo. | 'Trash' was a test project created as the (then) world's first Holographic animated short. Dom Cecere and I co-wrote and directed it, I visually designed and art directed and Dom animating, with an intrepid and dedicated team helping us make it a reality. | Some of my early character sketches for the main 'trash man' character, Frizzo. | Some of my early character sketches for the main 'trash man' character, Frizzo. |
Character model work-in-progress for Frizzo [Jon Hanzelka] | Character models work-in-progress for Frizzo and Zippy the Buka Bird. [Jon Hanzelka] | My design drawings for the layout and workings of the holographic 'portal' opening from which Frizzo emerges on his ramp to empty the trash into our real room. | More views of the 'through the magic window' 3D set and its simple multi-plane BG layers and cyclorama, and the loading ramp extending through our wall. [environments: Jon Williams, VFX: Tong Chen] |
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